/*
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.oracle.chess.protocol;

/**
 * SendAction class.
 *
 */
public class SendAction extends Message {

    public static enum Type {
        RESIGN, DRAW_REQUEST
    };

    private Type type;

    private String message;

    public SendAction() {
    }

    public SendAction(String gameId) {
        super(gameId);
    }

    public Type getType() {
        return type;
    }

    public void setType(Type type) {
        this.type = type;
    }

    public String getMessage() {
        return message;
    }

    public void setMessage(String message) {
        this.message = message;
    }

    @Override
    public Message processMe(ServerMessageProcessor processor) {
        return processor.process(this);
    }

    public void processMe(ClientMessageProcessor processor) {
        processor.process(this);
    }

    @Override
    public SendActionRsp newResponse() {
        return new SendActionRsp(gameId);
    }

}
